GRASP Design Principles
GRASP Design Principles
In object-oriented programming, writing good software design is not just about using classes and objects, but also about organizing them in a way that the system is easy to maintain, reuse, and scale. GRASP, which stands for General Responsibility Assignment Software Patterns, provides a set of design principles to guide how responsibilities should be assigned to different classes and objects in software systems.
GRASP design principles are a set of guidelines that help software developers make decisions about object design and responsibility assignment. These principles aim to increase the clarity, flexibility, and maintainability of software systems by ensuring that responsibilities are assigned in a logical and effective manner.
Information Expert
Assign a responsibility to the class that has the necessary information to fulfill it. This leads to low coupling and high cohesion.
Creator
Assign the responsibility of creating an object to a class that contains, aggregates, or closely uses the object.
Controller
Assign the responsibility of handling system events to a controller class that represents a use-case or session.
Low Coupling
Design classes so that they are independent or have minimal dependency on other classes. This makes the system more flexible and easier to change.
High Cohesion
Assign responsibilities so that each class has a clear and focused purpose. High cohesion improves understandability and reuse.
Polymorphism
Use polymorphism to handle variations in behavior based on type, making the code more flexible and extensible.
Pure Fabrication
Create a class that does not represent a concept in the domain but is added to achieve low coupling and high cohesion (e.g., a utility class).
Indirection
Use an intermediate class to mediate between other classes to reduce direct coupling between them.
Protected Variations
Protect elements from variations by encapsulating the unstable parts behind stable interfaces.
Benefits of GRASP Principles
Some of the benefits of GRASP principles are as follows:
- Improves software maintainability and scalability.
- Encourages reusable and well-structured code.
- Reduces complexity by guiding clear responsibility assignments.
- Promotes better object-oriented design practices.